Sunny-D.com

 

Tangled (Nintendo Wii) - I was an environment artist on this project, tasked with assembling and lighting multiple areas. Most of my time was spent converting the designer block mesh into organic forms that fit with the art style dictated by Disney. Areas were then populated with props built by other artists or myself. Additional art in these screens made by the following artists: Jonathan Newberry, Denis Renshaw, Rachelle Danielle, and Eric Kozlowsky. Some assets are also down-rezed versions of models from the film, provided by Disney.

Each screenshot from the game is followed by a max viewport grab showing a textured view and radiosity lighting view.

tang_THub_ss.jpg

tang_THub_max.jpg

tang_TV1_ss.jpg

tang_TV1_max.jpg

tang_TV2_ss.jpg

tang_TV2_max.jpg

tang_TV3_ss.jpg

tang_TV3_max.jpg

tang_TV4_ss.jpg

tang_TV4_max.jpg

tang_TV5_ss.jpg

tang_TV5_max.jpg

Here are a few textures I made for the game, sampled down to half resolution.

tang_textureComp.jpg