Project Snowblind - My main task on this project was to concept, model, texture, and animate the first person weapon models.
Since all weapons were loaded into memory at once, most weapons share parts of different textures to preserve space. Here are some of the weapon textures used in the game:
In addition to animating the weapons, I also animated a few of the cinematics for the game. Below is a short reel of some of my animation work on the game. All cutscenes were directed by Jake Strider Hughes. All characters and the first person "hands" model were modeled and textured by David Gustlin.