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Cryengine 3 Test: Mobius Revisted - This was a small project with the goal of getting familiar with the workflow of the Cryengine 3 SDK. I was impressed with the speed and lighting capabilities of the engine so I wanted to experiment with importing my own assets and building a level from scratch. 

Almost all of the assets were originally created for my UT2004 map, MobiusConcourse. I wanted to spend most of my time working with the editor and as little time building original assets as possible. I still ended up building a few wall components but I ended up using all of my original textures.

All shots were taken directly from the Cryengine 3 Sandbox viewport.

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Here is a Maya screengrab showing some of the new components I built for the level:

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To see the rest of the source assets and textures for the level, please visit the original page for MobiusConcourse here.