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Drawn to Life: The Next Chapter (Nintendo Wii) - I came on board towards the tail end of this project. At the time, levels for the game were mostly untextured and lit with very basic vertex light. My task was to retexture all surfaces for the Shadow World levels and light the levels using radiosity. Almost all of the level modeling was done by an outsourcing studio. All images below are 3ds Max viewport grabs showing textured and untextured geometry. Since the game is a side-scrolling platformer, all shots are shown from a view the player is intended to see them.