On this project, I worked exclusively with the multiplayer team at Sledgehammer Games, developing core MP maps using Radiant.
Environment artists on CoD:WW2 were largely responsible for scene composition, terrain modeling, structural modeling, material/decal usage, and prop/foliage placement.
I was NOT responsible for lighting, particle fx, most of the material creation, and prop creation. Almost all props (vehicles, crates, sand bags, etc) were outsourced. Environment artists are heavily involved in the outsource process by creating proxy mesh and collecting image reference for props in their assigned map.
The following images showcase areas where I was the primary environment artist. Another artist(s) may have done a revision/bug pass but 90-100% of the scenes shown in these images were put together by me.
Click on an image below to go to more detailed screenshots from the map